A well-placed Sentry Turret down either side deck or at a second-story window can do great work against clustered enemies, especially if you fight alongside it. Send it flying toward the center deck or onto an objective point and detonate. Hijacked offers plenty of tactical opportunities, which you’ll discover and improve upon with each played match.įor low-cost fun, you can’t go wrong with the RC-XD. Learn when to rush into the action and when it’s better to bait or fall back and reposition. On the other hand, spend time below deck learning the layout of the engine room so that you no longer see it as a rabbit hole, but an opportunity for short-range tactical play.Īt the bow, use the boats for cover to engage enemies coming out of the cabin or along the sides at the stern, use the pool to obscure your position. Take advantage of the long sight lines along the sides to eliminate enemies running SMGs and other close-quarter weapons from a safe distance. To succeed on Hijacked, you’ve got to utilize the entire yacht. While certainly a viable strategy, the cabins are also two of the most highly contested points on the map. Just like in Nuketown, there’s a huge temptation to rush straight into either cabin and up to the second-story windows, which provide a wide view of the action below. On the first floor of each, find a ladder down to the engine room belowdecks, a narrow shortcut that traverses the length of the boat. The cabins are designed much like the houses in Nuketown, with cramped ground floors and second-story front windows facing each other over the center of the map. Come out on top and it serves as a great spot to ambush enemies all along the central deck. The cabana on the starboard side is a hot chokepoint where you’re guaranteed to have a few head-on collisions. Covered showers stand on the middle deck, offering some protection from enemies shooting down from either cabin. On port side, you’ll run into the hot tub, and the catwalk hanging off the side can provide a means to avoid attention from the middle. Teams start out on deck from either the stern (back) or the bow (front), with the option to take up position in one of the map’s two cabins or to rush the center deck from port (left) or starboard (right). Let’s hope you’re feeling spry - Hijacked is small, narrow, and perfectly designed for constant battle.
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